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Dungeons and Dragons Cheat Sheet (DRAFT) by

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This is a draft cheat sheet. It is a work in progress and is not finished yet.

Basic Mechanics

Ability Check
d20 + Ability Modifier + Profic­iency
Advantage
Roll 2d20, take better roll
Armor Class
10 (Or Armor) + Dex modifier (+2 for shield)
Contest
Both parties roll, higher wins. Ties leave situation unchanged.
Disadv­­antage
Roll 2d20, take worse roll.
Fractions
Round down unless otherwise indicated
Group Check
If half the group beats DC, success.
Initiative
d20 + Dex modifier
Inspir­­ation
Advantage for 1 roll, may be gifted.
Saving Throw
d20 + Ability modifier (+ profic­­iency)

Battle Mechanics

Weapon Attack
d20 + Modifier + Profic­iency
 
Modifier is STR for Melee or Thrown Modifier is DEX if Missle or Finesse
Weapon Damage
Weapons Dice + Attack Modifier
Spells
Spell will say to roll Spell Attack (Caster) or make Spell Save (Target)
Spell Damage
Follow Spell directions for counting Damage
Spell Attack Modifier
Class Modifier + Profic­iency Bonus
Spell Save DC
8 + Class Modifier + Profic­iency Bonus
Critical Hit
Always hits, double Damage before adding Modifiers
Critical Miss
Always misses, an have conseq­uences