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Cheatography

Master Javascript Cheat Sheet (DRAFT) by

Everything Javascript. All object methods, code sequences, secrets. To Master Javascript.

This is a draft cheat sheet. It is a work in progress and is not finished yet.

Data Types

String
a series of characters
Number
any numeric value up to 16 in length (check Number.MA­X_S­AFE­_IN­TEGER)
Boolean
either true or false
Object
data structure of key-value pairs or class instances. Arrays are also objects in JS
Undefined
variable value not defined, type not defined
Null
used mainly for objects for referring absence of any object value and if any function or variable returns null, then we can infer that the object could not be created
Symbol
a data type that is a unique value. usage: Symbol() or Symbol­(label) or Symbol.fo­r(l­abel). Youtube Explained: 4J5hnO­Cj69w
Bigint
used to store big integer values that are too big to be repres­ented by Number type

Variables

var
- global scoped or function scoped
- it is hoisted
-can be used without being declared
-it also binds to 'this'
var redecl­aring
Because var is function scoped and not Block scoped, redecl­aring a variable inside a block will also redeclare the variable outside the block
let
- block scoped variable
const
- block scoped variable
-cannot be reassi­gned.
-must be assigned a value
- const doesnt mean it's a constant value. It is a constant REFERENCE to a value.
-you can't reassign it a different value/­obj­ect­/array, but you can change it's object or array elements and properties
Other than that, it behaves same as let
let and const
let and const have block scope.
let and const can not be redeclared.
let and const must be declared before use.
let and const does not bind to this.
let and const are not hoisted.
var VS let
- Variables declared by let are only available inside the block where they're defined.
- Variables declared by var are available throughout the function in which they're declared.
- Variables declared with var can be redecl­ared, ones with let canoot. they will give an error
global VS local
Global and local variables with the same name are different variables. Modifying one, does not modify the other.
Variable Lifetime
- While identifier is reachable, it will not be deleted from memory.
- Global variables live until the page is discarded / tab closed / page changed / etc
- Local variables are deleted when the function is completed
- In CLOSURES, as long as the variable is still access­ible, it will not be removed.

Functions

Function Declar­ation
function funcA (param­eters) { statem­ents; return value)
If it starts with function keyword, it's a function declar­ation
Function Expression
const funcA = function (param­eters) { statem­ents; return value)
If name of function is omitted, then it's a function expression
Anonymous Function
(function () { ... });
An anonymous function is a function without a name. So the function inside a function expression is also an anonymous function
Arrow Function
const arrowFunc = (params) => statement
It is a Shorthand for function expression.
- Single Line arrow Functions can ommit return statement and just return the result of the statement directly!
Arrow Function (with multiple statements body)
const arrowFunc = (params) => {state­ment; return value}
- If the anonymous function has multiple statem­ents, it needs to be surrounded by {} and must contain a return statement in order to return a value
Self Invoking Function
(function(params){
body
})()
Closure
const add = (function () {
let counter = 0;
return function () {
counter += 1;
return counter}
})();
- It makes it possible for a function to have "­pri­vat­e" variables. The counter is protected by the scope of the anonymous function, and can only be changed using the add function.
() Operator
The () Operator invokes (calls) a function. The function parameters are passed between the round braces.
Example myFunc() or myFunc­(pa­ram1, param2, etc...)
let myVar = myFunc vs myVar = myFunc()
myFunc reffers to the function Object
myFunc() reffers to the function result after invoking it
let totalF­ields = function (rows=10, columns=2) { return rows*c­olumns }
If we invoke totalF­ields, without parameters we will get back 20, because default values will be used
Function 'argum­ents' variable
Every function has a built in variable arguments that will contain an array of all the parameters passed upon invocation.
- This can be used inside the function to create custom logic for parameters missing or of different value than expected, or can be used to permit the function to receive an unknown number of parameters.
- $arguments can be iterated like a normal array
- If arguments are not passed, then the arguments array will be empty
Function combined output func(a)(b)
fun(a)(b) will return a combined output by using both the parameter in the parent function and the parameter in the child function.
 

Arithmetic & Assignment Operators

+
Addition
x + y (numbers)
Adds x and y together and returns the sum
x and y are called Operands and + is called Operator
x + y (strings)
Concat­enation Operator (joins two strings into one)
x+y (string + number)
Using the + operator with strings and numbers at same time will result in string concat­ena­tion.
Example: "­Hel­lo"+5 = "Hello5"{{nl}-In an operation, if multiple number operands preceed a string, the numbers will be added together until the js interp­reter reaches the string, then it concat­enates the sum with the string.
Example: 16 + 4 + "­Vol­vo" = "­20V­olv­o"
-
Subtra­ction
*
Multip­lic­ation
**
Expone­nti­ation (raise to power) Ex: 2**4
/
Division
%
Modulus (division remainder) ex: 10%4=2 (10/4=2.5, (0.5*4 is remainder) so whatever is not a full number is added, and the sum is what is called "­rem­ain­der­")
++
Increment
++x will add 1 and return x
x++ will return x and then add 1 to it
Example: let x = 0; let count = x++ will set count to 0 and x to 1.
--
Decrement
- same behavior as ++x and x++ subtracts instead.
=
Assignment Operator
x+=y
Shorthand for: x = x + y (same for all other operators)

Comparison Operators

==
equal to
===
equal value and equal type
!=
not equal
!==
not equal value or not equal type
>
greater than
<
less than
>=
greater than or equal to
<=
less than or equal to
?
ternary operator

Logical Operators

&&
logical and
||
logical or
!
logical not
TODO
ADD LOGICAL ASSIGNMENT OPERATORS
https://www.w3schools.com/js/js_assignment.asp
The Logical Operators are used in logical statements to test multiple conditions altern­ati­vely, simult­ane­ously or to negate a condition.
Example:
if ( 1<5 && 6<10 ) consol­e.l­og(­true)
if ( !(6<5) ) consol­e.l­og(­true)

Negation operator must be used in combin­ation with round braces over the expression which needs to be negated. Otherwise for example: ( !0<5 ) will test if 0 is not true. not if 0<5 is not true.

Bitwise Operators

 
TODO: I need to add this later

Objects

Key Value Pairs
Objects are key: value pairs that can have:
- any valid value as key
- can contain any data type as value
Properties & Methods
Objects can contain:
-properties (variables,constants)
-methods (local functions, stored in properties as well, as function defini­tions)
Classes (ES6)
- Classes where introduced in ECMASc­rip­t2015 (ES6)
- Objects can be instances of a class
Arrays
In Javasc­ript, arrays are not a primitive data type. Arrays are Objects as well with index based key:value pairs.
Associ­ative Arrays
Objects can be used as Associ­ative Arrays, by using key value pairs and accessing them using the object­Nam­e["k­ey"] syntax
Built-In Objects
Javascript has several Built-In Objects including:
- Date
-JSON
-Math
- and other (check: https:­//d­eve­lop­er.m­oz­ill­a.o­rg/­en-­US/­doc­s/W­eb/­Jav­aSc­rip­t/R­efe­ren­ce/­Glo­bal­_Ob­jects)
Object Property Access
Object Properties can be accessed in 2 ways:
- objectName["propertyName"]
objectName.propertyName
- object­Nam­e["p­rop­ert­yNa­me"] by this way we can access properties with STRING key names. as opposed to using "." (dot) with which we can only access properties with keys that have valid variable names. As said above, this way we can use objects as associ­ative arrays and even more complex, multid­ime­nsional arrays or combin­ations of arrays­/ob­jects on multiple dimens­ions.
this
This is a keyword in javascript which refers to a specific object depending on the context in which it is used. More on this in the section dedicated to this.

this

this
In JavaSc­ript, the this keyword refers to an object.
Inside Object Method
In an object method, this refers to the object.
Inside Function
In a function, this refers to the global object.
In Function (Strict Mode)
In a function, in strict mode, this is undefined.
Inside Event Handler
In an event, this refers to the element that received the event.
Special Object Methods
Methods like call(), apply(), and bind() can refer this to any object.
Example: person­1.f­ull­Nam­e.c­all­(pe­rson2); will call fullName as if we did person­2.f­ullName with the function definition in person1
This Immutable
This is not a variable, it is a keyword that refers to an object. This cannot be changed or reassigned
Global this
When used alone, this refers to the global object.
-In a browser window the global object is [object Window]: