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VtM v20 storyteller cheat sheet Cheat Sheet by

cheet sheet for Vtm v20

Initiative

Roll initiative (Dex + Wits) (or add 6 to the initiative rating). Everyone declares their actions. The character with the highest initiative performs her action first. Actions can be delayed to any time later in the order of initiative

Health levels

Health
Dice Pool Penalty
Movement penalty
Bruised
0
Only bruised, no dice pool penalties due to damage
Hurt
-1
Superf­icialy hurt, suffers no movement hindrance
Injured
-1
Suffers minor injuries and movement is mildly inhibited (halve maximum movement speed)
Wounded
-2
Suffers signif­icant damage and may not run (though they may still walk). At this level, a character may only move or attack. he always loses dice when moving and attacking in the same turn.
Mauled
-2
Badly injured and may only hobble about (3 meters per turn)
Crippled
-5
Catast­rop­hicaly injured and may only crawl (1 meter per turn)
Incapa­citated
 
Incapable of movement and is likely uncons­cious. Incapa­citated vampires with no blood on their bodies enter torpor.
Torpor
 
Enters a deathlike trance. He may do nothing, not even spend blood, until a period of time has passed.
Final Death
 
Character is killed perman­ently.
 

Attack

Close combat: Dex + Brawl (unarmed) or Dex + Melee (armed)

Ranged Combat: Dex + Firearms (Guns) or Dex + Atlethics (thrown weapons)

Diffic­ulties

level
Note
3
Trivial (scanning a small crowd for a familiar face)
4
easy (following a trail of blood)
5
Straig­htf­orward (seducing some one who's already "in the mood")
6
Standart (firing a gun)
7
Challe­nging (locating where those agonized whispers are coming from)
8
Difficult (convi­ncing a cop that this isn't your cocaine)
9
Extremely difficult (walking a tightrope)

Melee Weapons Chart

Weapon
Damage
Conceal
Sap+
Strenght +1
P
Club+
Strenght +2
T
Knife
Strenght +1
J
Sword
Strenght +2
T
Axe
Strenght +3
N
Stake?
Strenght +1
T
+ Denotes a blunt object. Blunt objects inflict bashing damage unless targeted at the head (see Targeting, p274). Headshots inflict lethal damage.

? May paralyze a vampire if driven though the heart. The attacker must target the heart (diffi­culty 9) and score three damage successes.
 

Targeting

Target size
Difficulty
Damage
Medium (limb, briefcase)
+1
No modifier
Small (hand, head, cellphone)
+2
+1
Precise (eye, heart, rock)
+3
+2

Armor Chart

Class
Armor Rating
Penalty
Class One (reinf­orced clothing)
1
0
Class Two (armor T-shirt)
2
1
Class Three (kevlar vest)
3
1
Class Four (flak jacket)
4
2
Class Five (full riot gear)
5
3
 

Ranged Combat Maneuvers table

Maneuver
Traits
Accuracy
Difficulty
Damage
Automatic Fire
Dex + Firearms
+10
+2
Special
Multiple Shots
Dex + Firearms
Special
Normal
Weapon
Strafing
Dex + Firearms
+10
+2
Special
3 - round burst
Dex + Firearms
+2
+1
Weapon
Two weapons
Dex + Firearms
Normal
+1/off­-hand
Weapon

Blood pools

Vessel
Blood Pool
Vampire
10+
Werewolf
20
Average human
10
Child
5
Cow
5
Dog
2
Cat
1
Plasma bag
1
Bird
1/2
Bat/Rat
1/4

Close combat maneuvers table

Maneuver
Traits
Accuracy
Difficulty
Dmage
Bite
Dex + Brawl
+1
Normal
Str + 1 (A)
Block
Dex + Brawl
Special
Normal
None (R)
Claw
Dex + Brawl
Normal
Normal
Str + 1 (A)
Clinch
Str + Brawl
Normal
Normal
Str (C)
Disarm
Dex + Melee
Normal
+1
Special
Dodge
Dex + Athletics
Special
Normal
None (R)
Hold
Str + Brawl
Normal
Normal
None (C)
Kick
Dex + Brawl
Normal
+1
Str +1
Parry
Dex + Melee
Special
Normal
None (R)
Strike
Dex + Brawl
Normal
Normal
Str
Sweep
Dex + Brawl/­Melee
Normal
+1
Str (K)
Tackle
Str + Brawl
Normal
+1
Str +1 (K)
Weapon strike
Dex + Melee
Normal
Normal
Weapon
A - Aggravated
C - maneuver carries over on successive turns
K - causes knockdown
R - reduces an opponent's attack successes
   
 

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