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This is a personalized cheat sheet for my DM screen for Dungeons and Dragons 5e. It has information specifically for my players so it will not be useful to anyone else.

This is a draft cheat sheet. It is a work in progress and is not finished yet.

Status Conditions

BLINDED
autofails sight checks, attacks on have adv., attacks by have disadv.
CHARMED
cannot attack­/harm charmer, charmer has adv. on social checks w affected
DEAFENED
autofails hearing checks
FRIGHTENED
disadv. on attack­s/a­bility checks while source of fear is in L.O.S., cannot willingly approach source of fear
GRAPPLED
0 speed, ends if grappler is incapa­citated or grappled is moved away
INCAPA­CITATED
cannot take actions or bonus actions
INVISIBLE
attacks by have adv., attacks on have disadv.
PARALYZED
incapa­cit­ated, cannot move/s­peak, autofails STR/DEX saving throws, attacks on have adv., any attack is a crit if within 5ft of affected
PETRIFIED
incapa­cit­ated, cannot move/s­peak, unaware of surrou­ndings, attacks on have adv., autofails STR/DEX saving throws, resistant to all damage, immune to poison­/di­sease, preexi­sting poison­/di­sease is tempor­arily paused
POISONED
disadv. on attacks and ability checks
PRONE
can only crawl unless using half movement to stand up, disadv. on attacks, attacks have adv. if within 5ft but disadv. farther than 5ft
RESTRAINED
0 speed, attacks on have adv., attacks by have disadv., disadv. on DEX saving throws
STUNNED
incapa­cit­ated, cannot move, can only speak falter­ingly, autofails STR/DEX saving throws, attacks on have adv.
UNCONS­CIOUS
incapa­cit­ated, cannot move/s­peak, unaware of surrou­ndings, drops what it's holding, falls prone, autofails STR/DEX saving throws, attacks on have adv., any attack within 5ft is a critical hit
Resist­ance- takes HALF damage
Vulner­abi­lity- takes DOUBLE damage
 

RESTING

SHORT REST
1hr+, chars. can spend 1->max Hit Dice to regain HP, CON mod. is added to each Hit Die and that total is added to HP
LONG REST
8hrs+, chars. regain all lost HP, chars. regain Hit Dice # equal to half total Hit Dice, chars. must have at least 1HP to benefit
Arcane Recovery- during one short rest a day, Runa can regain spell slots of combined levels equal to half her level rounded up (i.e. two first level spells or one second level spell when at level 4), spell slots cannot be over 5th level

DAMAGE­/DEATH

KNOCKED UNCONS­CIOUS
if damage reduces char. to 0HP but does not instakill them, ends if any HP is regained
INSTANT DEATH
if damage reduces char. to 0HP and remaining damage is greater than or equal to char.'s max HP they instantly die
DEATH SAVING THROWS
a 1 on the die means two failures, a 20 on the die means char regains 1HP
DAMAGE AT 0HP
any damage means a failure, a crit means two failures, and damage greater than or equal to a char.'s HP max is an instakill
STABIL­IZING A CREATURE
a DC 10 medicine check on an uncons­cious char. stabilizes them, meaning they are uncons­cious at 0HP and no longer make death saving throws, stability ends if damage is taken
*a stabilized creature that isn't healed regains 1HP after 1d4 hrs
*if nonlethal damage knocks an adversary down to 0, they are uncons­cious but stable
*temp. HP lasts until depleted or the end of a long rest
 

COMBAT

ACTIONS
ranged attack, melee attack, spellc­asting, dash, disengage, dodge, first aid, help, ready, hide, shove, grapple, search, use object, escape grapple
BONUS ACTIONS
offhand melee attack, spellc­asting
REACTIONS
readied action, opport­unity attack, spellc­asting
ATTACK
hit if d20+AM+PB is greater than or equal to AC+ cover bonus
HIT
total damage= damage dice + AM, double dice if crit
*offhand melee attack does not get attack mod. added
*half cover gives +2 to AC, 3/4 cover gives +5 to AC, total cover means unhittable

EQUIPMENT

WEAPONS