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Object Calisthenics Cheat Sheet by

Intended as a desktop resource to help work through the Object Calisthenics exercises
design     code     object     oriented     calisthenics     sofrware

Wrap primitives and strings in objects

An Hour object's type-hint in the parameters of a function tells you about the meaning of that parameter
You can add relevant methods to wrapper objects, cutting down on duplic­ation - EG a round() function as part of a Money class

Don't abbreviate

Is a method name too long? Maybe it is doing too much
Are you having to type the method name a lot? Maybe you're missing an opport­unity to de-dup­licate?

Document code

Docblocks

No more than two instance variables per class

If a class is dealing with lots of instance variables, it's probably doing too much
If a class has lots of depend­encies, maybe moving respon­sib­ilities from one dependency to another might help eliminate depend­encies
 

One indent­ation level per method

Promotes method cohesi­veness
Try to ensure each method does exactly one thing
Methods may well become better named as they become simpler and their respon­sib­ilities more focused

First class collec­tions

Every collection is wrapped in its own class
Methods (EG filters) proper to a collection can be added to the wrapper class
Processing that needs to be carried out on every member of a collection can go in the wrapper class

Keep all entities small

Each method <= 5 lines
Each class <= 50 lines (~10 methods)
Each package <= 10 files
Methods, classes AND PACKAGES should be cohesive

Don't use getter­s/s­etters

Tell, don't ask
 

Don't use ELSE

Favour polymo­rphism over condit­ionals
Should make classes smaller, simpler, tighter
Also try Null Object pattern

One dot per line

If an object is juggling lots of other objects, it knows too much
If you're chaining together lots of calls to objects to return yet other objects (or grab them from object proper­ties), then acting on those objects in turn... that's a code smell
Consider moving processing from current object into other objects
If you're digging deeply into another object and rearra­nging it, you're violating encaps­ulation
You can play with your toys, toys that you make, and toys that someone gives you. You don’t play with your toy’s toys

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