Catan - Setup
| Hexes are laid out randomly |
| Numbers are laid on top randomly (no number on the desert) |
| 6s and 8s cannot be next to each other |
| The robber is placed on the desert hex |
| Each player rolls a die |
| The highest score goes first, and play proceeds clockwise |
| Each player in turn places their first settlement and a connecting road |
| When all players have placed their first settlement, they then place their second settlements |
| Second settlements also have one attached road, and are placed in the reverse order to first settlements |
| The second settlements earn resources from their surrounding hexes |
Catan - The Turn
| Part 1: Dice Roll |
| The player rolls the dice |
| Any hex with a number matching the roll produces one resource for each settlement (two for each city) bordering it |
| If you roll a seven, you activate the robber |
| Part 2: Trade |
| Trade with other players, ports or the bank |
| Part 3: Building |
| Resources can be exchanged for roads, settlements, cities or development cards |
| Roads must connect to other roads |
| Each settlement must connect to one of your own roads |
| Settlements cannot be built adjacent to another settlement |
| Cities are upgraded settlements |
| The turn ends when you pass the dice to your left |
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Catan - Trading
| You may trade with the bank at a 4:1 ratio (4 of the same card for one of your choice) |
| If you have a settlement at a standard port, you can trade any resource at 3:1 |
| Marked ports allow specific resources to be traded at 2:1, but no other trades |
| Only the played whose turn it is may offer, or be offered, trades |
| Players may only trade resource cards (not development cards) |
Catan - The Robber
| The robber must be moved to a new hex |
| A hex with the robber produces no resources |
| When a seven is rolled, anyone with more than seven resource cards must select half, rounded down, and return them |
| When you place the robber on a new hex, pick a player with an adjacent settlement and steal a random resource card |
The robber is moved when someone rolls a seven or plays a knight card
Catan - Development Cards
| Development cards can be purchased from the bank |
| A development card can be played at any point during your turn (one per turn) |
| Development cards cannot be played on the turn they are purchased |
| Victory Point development cards should not be played until you are declaring victory! |
Catan - Building Costs
| Road |
Brick, Lumber |
| Settlement |
Brick, Lumber, Grain, Wool |
| City |
2 Grain, 3 Ore |
| Development Card |
Wool, Grain, Ore |
Catan - Useful Websites
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Official Site
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Catan at BoardGameGeek
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Strategy Tips
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Catan Introduction Video
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Catan - Alternative Rules: Layout
| Hexes stay hidden until bordered by a road or settlement |
| Numbers stay hidden until bordered by a road or settlement |
| Hexes and numbers stay hidden until bordered by a road or settlement |
| You can not start with settlements bordering 6s or 8s |
| 6s and 8s must be on unique resources |
Catan - Alternative Rules: Gameplay
| If you roll a double, you get to roll again! Three doubles and you lose your resources. |
| If a 2 or 12 is rolled, it counts as both a 2 and 12. |
| If a die rolls off the table, re-roll! |
| Whenever you place a settlement or city you get a development card. |
| Deserts are "gold" - your choice of resource |
| Unoccupied hexes received resources and the first to build next to a hex collects the accumulated cards |
| Settlements can be built next to each other, but cities can not |
| Settlements and cities can be built next to each other |
Catan - Alternative Rules: Robber
| When a 7 is rolled you can put the robber on any hex. If no settlements or cities border that hex you can take one of that hex's resource |
| The robber cannot be moved for the first two rounds |
| If a 7 is rolled, everyone picks the resource of their choice |
| The robber cannot be placed on a hex bordered by somebody with only two V.P.s |
| The robber can remain on the same hex when a seven is rolled or knight is played |
| When a player rolls a seven or plays a knight, they can be bribed! |
| The robber only blocks a hex from producing, no cards are lost |
Catan - Alternative Rules: Win Conditions
| To win, you need at least 10 V.P.s, and two more than the next highest scoring player |
| No hidden V.P.s - V.P. cards must be laid down immediately |
| First to 4 cities wins |
| Equal longest roads or largest armies get 1 V.P. each |
| "Longest Turn" card, worth -2 V.P.s |
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Comments
In set up, whoever was last to place their first settlement gets to be first to place their second, and then the second-placement continues counter-clockwise. (This is important for balance.)
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Contents
Rules and alternative (house) rules for the awesome board game Settlers of Catan.
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